Social Computing can be broadly defined as computational facilitation
of social studies and human social dynamics as well as design and use
of information and communication technologies that consider social
context. Social computing has recently become one of the central themes
across a number of information and communication technology fields and
attracted significant interest from not only researchers in computing
and social sciences, but also software and online game vendors, web
entrepreneurs, political analysts, digital government practitioners.
The Third IEEE International Conference on Social Computing
(SocialCom2011) provides a key forum for researchers and industry
practitioners to exchange information regarding advancements in the
state of art and practice of social computing.